Space Crisis

Skill: Unity, C# 

•          Led a team of seven individuals in the development of a 2D-platformer game using Unity and C#. 

•          Created in-house assets using Unity’s tools and features, resulting in a game size exceeding 300 MB. 

•          Implemented two levels and a final boss level, along with main character mechanics such as jumping, shooting, and health/mana bars using Unity’s capabilities.